12/31/2023 0 Comments Toem nintendo![]() As a result, it succeeds at being a phenomenal entry into the ever-growing casual genre. Its gameplay, while interesting and boundlessly creative, is rigid in its simplicity. Its visuals, while offering complex and detailed environments and characters, are entirely monochromatic. But it never really extends itself beyond its basic core loop and nor does it really need to. You’ll even unlock additional features for your swanky camera as you progress. Of course, TOEM allows for plenty of player involvement and creativity. This simple yet satisfying gameplay loop allows for relaxing and laidback sessions that require little more from the player than to explore and survey the area. Outside of this, however, there isn’t all that much too TOEM, at least in terms of gameplay.Īnd this isn’t really an issue. Or perhaps you’ll be tasked with zooming in on hidden objects to highlight them. It could be as simple as just taking a photograph at the right moment. Usually, in order to gain said tokens, you’ll need to utilise your camera in interesting ways. Each area requires you to collect the requisite amount of tokens needed before you can progress to the next area. TOEM’s core gameplay loop is rather simple and perfectly matches its more laidback atmosphere. ![]() In-game Screenshot “ TOEM succeeds at being a phenomenal entry into the ever-growing casual genre.” Fortunately, after sinking a large portion of my day into it, I can confirm that TOEM is truly phenomenal. Not only did its isometric perspective offer a new way to experience the genre, but its black and white visuals, coupled with its unique aesthetic, led me to believe that TOEM would be something special. I’m a big fan of photography-based games and have reviewed a few already on The Game Crater. And while I hope I can linger by the campfire and listen to another spooky story.After seeing a trailer for TOEM at last month’s Indie World Showcase, I quietly waited with bubbling anticipation for its release. It's bittersweet for me, because More Toem is such a wonderful thing and now I don't know if there'll be any more More Toem. I raced through Basto in an hour or two, although, as ever, there are always a few elements left undone. We visit other worlds in games, but I am thoroughly embedded in Toem, because I'm allowed to take snaps of what I see, and while there are reasons to take some of these pictures, there's also an emphasis on taking pictures for no reason at all. Toem, like Beyond Good & Evil, realises that if you give the player the camera, a camera to put between themselves and the world they explore, the whole thing becomes a bit more real, a bit more engaging. But there's something about the range of objectives, the speed with which you can tick a few off and make progress, the pleasure of rubber-stamping each success, and the sheer doodly joy of the world this all takes place in that elevates everything.Īnd of course there's the camera you carry with you. The puzzles are playful rather than properly brainteasing. The objectives are fun, but they're simple and often play with basic collection ideas. And if I'm super honest, I'm never entirely sure why. There are mountainy bits, camps, oddballs, and even a spooky cave. There's a new attachment that allows you to fire water balloons from your camera. There's a new day and night mechanic that sees the tides changing and bringing different paths into play. Basto's a tropical region, with lovely palm trees laden with fruit waiting to be collected and turned into ice cream. The free update provides an entirely new region with a bunch of new objectives to tick off, but also a new bit of Toem's newsprint world to explore, new characters to meet, new whimsy to engage in. Understand this: Toem is already one of my favourite games in years. Here I am judging a royal sandcastle competition. Here's me at a camp fire listening to a spooky story. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |